![]() You either have to know where certain enemies are and ignore them on maps to plan for getting the Soulbound or you have to cheese it and use choke hold tank style. Some of the other requirements are cool and the straight do x damage makes sense but the kill x enemies does not work well with the overall design. Kill X amount of enemies only makes sense when you can either face random encounters or enemies are not finite. Also AI for the entire team has to be turned off to make sure they do not kill steal. On PoTD you have to rely on finding low level enemies to solo fight or use choke hold and have your meat shield just get beat down while you take the kills. And there is no way to refine it or make it precise. With a finite set of enemies and with the overall design of the game this force character X to kill enemy is an arduous task. And now with Greenstone I can summon blights which can kill steal my enemy. In addition if I have anything that counter attacks on crits I have to remove that just in case the counter attack kills the enemy before my character with the soulbound weapon does. It can be potentially expedited by others attacking the enemies and leaving at near death but that rarely works out exactly as I plan. In order to properly achieve the kill counts I pretty much have to use my tank to block a doorway while whoever is trying for kill counts beats on the enemy. ![]() I used Od Nua for my Redeemer so when I got my Greenstone staff I only had a a few left in Od Nua that were easier to kill. So I have found 3 of the Soulbound weapons and the kill X amount of enemy aspect is really tiresome.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |